eu4 russia ideas

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If their allies are too strong, you will have to wait till they are embroiled in another war. Your current idea road map is good enough too. After this, it should be easy enough to beat them up in subsequent wars. It would even make sense. Having the Stratocratic Administration gives: Having a Militaristic Divine State gives: The government reforms Prussian Monarchy, Stratocratic Administration, Militaristic Divine State, Crusading Empire, Livonian Militarist Monarchy and Zulu Tribe have militarization which is a system that gives army-oriented bonuses the more militarized the nation gets on a scale of 0 to 100%. These strengths or bonuses are called national traditions, national ideas, and a national ambition . But then came the Mongol hordes, advancing from the great steppe, pillaging and burning. if you're going for WC, you should go Exploration + Expansion + Religious. The solution is to have two separate groups of armies for both regions. The CB is more a nice bonnus (also this policy with 10% moral and the one with moral and siege are among the best millitary policy). It draws in the petty states around it and its ruler envisions a new Rus'. The age of crusading knights is fading fast. The infinite manpower comes when you form russia. Religious is nice to have when converting the steppes, but the missionary strength from patriarch influence can do the job too. Rival Kazan and Great Horde. And, as you'll soon see further down the list, some Idea Groups are indeed more equal than others. They will drop your forts quickly, but rarely upgrade their own forts. And Khorasan as a march for their national ideas. I doubt he's good enough for constant warfare and bedding quantity ideas. Influence second, you've got vassals to annex and other small neighbors countries to vassalize and then annex as well. In terror our people fled the plains of Rus' and went north. And later the Harsh treatment cost reduction. I want the extra points. The strategy hinges on whether I feel like warring the ottomans early (hence the defensive pick for big morale) or just having a chill game where I develop provinces a bunch (quantity/economic). Questions, Paradox Form Prussia and have at least 125% discipline. Press J to jump to the feed. There are only 2 things holding you back, one is the limited manpower you start with and second are alliances. Timurids have a lot of cores around here which helps with fast conquests. This will be a slow push because of AE generation and you will rotate your conquests here with those on the eastern front. 2) Diplomacy. New comments cannot be posted and votes cannot be cast. Do not take quantity, you will already drown in manpower. Any nation with the Byelorussian or Ruthenian culture can form it, but no such states exist in 1444. Once a united Russia unlocks its second national idea, it may establish a Siberian Frontier colony in any empty province with a direct land connection to its capital passing through non-colony provinces. Ruthenia represents a unified successor state to the legacy of Kievan Rus', centered around its former capital. I even take economic from time to time, but only to roleplay. Early game- Icon of St. Michael for more manpower recovery and discipline. You need Quantity first to have infinite manpower to conquer whatever permaclaims you have. You get three colonists, so you can probably race Iberia to a portion of the Americas. No good policies? Make sure you have a small stack of army next to them before you declare). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Focus has been on ADM since game start. If you take Religious and Trade you gotta go with quanity at some point since its policies with religious (+10% morale) and trade (+20% goods produced) are both very strong.. The best way to achieve this is by the Court and Country disaster. Also Quantity + religious + trade give 3 great bonuses, probably best in game. In 1.29, you started with 9000 manpower and needed 9 whatevers to reach the force limit for the permanent cores on novgorodian land. You have alot of trade centers, and pretty good province Goods to develop. You are using an out of date browser. eu4 ethiopia ideasis ora king salmon safe to eat. Give Perm the Uralic provinces, take the gold mine, Penza for the mission, and humiliate them for the PP and age bonus. Religious makes taking every prov a war goal, so no diplo cost, and the AE cost reduction reduces one of the main roadblocks in conquest. I don't know why so many people recommend Humanist or Religious to beat rebels if rebels are a minor annoyance? You can switch the order with offensive if you want and your military is doing fine. This page was last edited on 28 January 2023, at 17:40. Create an account to follow your favorite communities and start taking part in conversations. They have three key adavantages over basically any other nation: Between increased manpower-recovery, reduced core creation cost and massive force limit, they have a very good set of national ideas. before clicking the move capital to saint Petersburg option.) Deus Vult CB is the best till you get Imperialism CB. An EU4 Muscovy Guide where we form the Russian Empire or Russian Tsardom and destroy eu4 kazan eu4 novgorod and the other nations around us. PATREON https://www.patreon.com/ludiethistoriaJOIN https://www.youtube.com/channel/UCc44DwqpTHpQJrCgjWVsjkA/join TWITCH http://www.twitch.tv/ludiethistoria PAYPAL http://tip.ludiethistoria.com/Check out my Twitch Vods Channel https://www.youtube.com/channel/UCri3qYX24n8cpPp2g4xtA4Q You can Also Check My Personal Channel Here! https://www.youtube.com/c/Ludisan More Starting Moves Guides in this playlist: https://www.youtube.com/playlist?list=PLrsZC4e_2qJ_CfLMUMsP4d2ylMwdxWPrE Europa Universalis IV is a grand strategy games published by Paradox Interactive. Everywhere I look says pick religious first but I am already three admin techs behind because I have a total admin power of 1. on Paradox technology, Legal They might be allied to Uzbek, but you should be able to take them on too. Playing with normal or historical nations. Stockpile all monarch points before Age of Absolutism starts. For a better experience, please enable JavaScript in your browser before proceeding. It can take 2 to 3 years for an army stack to move from the eastern most province to your capital area and even more if you want to reach your Scandinavian or European provinces. I used to go Innovative - > aristocratic - > trade -> quality. Ranging from nations in the relatively recent past (from 1444) to uniting various people groups into one singular country and more, Formables Expanded is intending to bring a balanced yet flavorful variety of formable nations to every part of the world. The rest of the group sucks, but that's okay. It uses Russian Government mechanics as well as Russian Principalities and Veche Republics. Into the forests and hinterlands of the land we today call Russia.Now a new and arrogant city of the north is on the rise. They are one of the most powerful nations at the start. But trully agree about eco, it might be usefull for a noob as first isea and quality second, but with time it's become totally useless. Get a border with Ming. Is +10% goods produced and +1 missionary strength a bad policy? And select the Icon of St. Michael for extra manpower recovery and discipline. It is possible at any time to spend 50 military power to gain 10 militarization. 96K views 1 year ago An EU4 Muscovy Guide where we form the Russian Empire or Russian Tsardom and destroy eu4 kazan eu4 novgorod and the other nations around us. Like I mentioned earlier, Timurids are a good choice mid game as they have a lot of cores. EU4 Nation Guides Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. Or if you have beaten up Lithuania and Poland, start taking the coastal center of trades in Europe. This will require a lot of diplo points. Is +10% Morale a bad policy? Not as much as with Austria or Ottomans. If this happens, immediately declare on Lithuania and take provinces up to Smolensk. This should give you about 35-40 absolutism. Playing with normal or historical nations. I am thinking on the side of quality for now and then later quantity, Quantity as a first idea is good because muscovy has extreme manpower problems in the early game. And Artillery ideas. It really is tough decision. Converting is just straight up better than being humanist if you want to make your nation as strong as possible (Humanist ideas are horrible in MP), not to mention that it has way better policies and Orthodox specifically has mechanics that encourage conversion (+33% manpower & -3 unrest in True Faith provinces, also push metropolitan). Take some money if you can. Kiev shall rise once gain and we shall restore it to its former glory and splendor. I havent played this tag since the DLC specific to them launched. Quick siege both forts of Great Horde. Espaol - Latinoamrica (Spanish - Latin America). Develop maybe. You will roll over everyone in Europe. Plus it's another manpower boost. You cant outcolonize countries like Spain, GB, Portugal, dont even try it. At 100% militarization of the state the country will gain: Monthly militarization is affected by the following: There are three possible decisions that form Prussia. Is this supposed to be a WC? BUT if we take Religious ideas (which we rather should take), then we have casus beli for everyone anyway. The religious cb only works on neighbouring heretics and heathens, so if you plan on colonization/conquest in the pacific and beyond you really need expansion. Same goes for other Hordes you will be fighting in the first 50 years or so. December 11th: Set Novgorod as a rival. Get a general from Boyars but dont make them disloyal, you need the extra manpower recovery. This guide will be a less step-by-step and more of a general outline on what to do with Muscovy. Khorasan is one of the nations I like making as March. Icon of St. John Climacus for spreading and embracing Institutions. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. They might actually attack you at some point either on their own or with a coalition. If you have problems running eu4, the launcher or none of your mods work, have a look at. Aristocratic is always a solid pick. 4) Trade. Reddit and its partners use cookies and similar technologies to provide you with a better experience. 10% for admin and 10% for expansion, another 10% with the policy. I don't understand the point of eco here. There are only 2 things holding you back, one is the limited manpower you start with and second are alliances. Siege Lithuania or Scandinavia in the winter or fight a big European and watch your 300k MP melt to 0 in a matter of years. Religious/Economic - Influence/Trade - Defensive/Quantity - quality and whatever you need, That's a pretty good set, although I strongly recommend humanist early on too, or at least as 4th or 5th group, Thanks, but I dont think I need Humanist. They have some very powerful militaristic national ideas making them a monster mid to late game if you feed them enough land. To me the Ottomans are a non-issue since I beat them every game with ease. Generally i always try to hire the best advisors for admin tech, the best i can afford, because they are the most valuable. Haven't played EU for a long period. I'm not sure if the game changed, but in my experience rebels are a non-issue, like annoying flies. As soon as you declare, take the mission. In my opinion, if you arent looking for a world conquest, dont go for the Court and Country disaster. For more information, please see our Offensive is all about the army, and every idea in it complements Russia's strengths. They all are top tier policies. Point generation goes only up to 150. A capital not of a mighty territorial empire, but of a compact and concentrated state that can still use gold and favors to influence neighbors and rivals. If you are extremely lucky, you will find a nation that borders Ming and isnt a tributary yet. Establishing a frontier costs 20 diplomatic power. Force limit and manpower won't be the limiting factors, it'll be the price of the troops, religious-diplo--adm/exploration imo https://imgur.com/a/hNTUd1w. Reddit and its partners use cookies and similar technologies to provide you with a better experience. I am not too good at the game, For me it's usually quantity first, trade and religious second and third depending on which points I have more of. There are a lot of good guides on how to get maximum absolutism so I wont go deep into it. The extra siege pip and military tech reduction are great to have. Sometimes, that greatness comes by taking what others . Your colonies will be mostly useless apart from troops though. RM all vassals. Dont waste these point. Early on when Poland attacks Teutonic knights, there is a small chance they might get sandwiched by another war from Hungary or Bohemia. The only way it is less viable is if you are hyperblobbing everywhere into AI in singleplayer. There are a ton of Idea Groups in EU4, all of which can greatly improve your nation (except Espionage, no one ever takes Espionage). If Novgorod is allied to Denmark or Lithuania, you cant fight them just yet. Europa Universalis IV. What is the best army composition? Yeah, why not make 2 coring reductions. Eh, I prefer to hit Kazan before Novgorod. Should the Order fail in this duty, we can take their place and usher in a new era of prosperity and Prussian discipline. X. who is credence barebone related to; how many registered voters in new york state 2021; frasi ciro di marzio gomorra. Religious is core ideas for Russia, free cb, u need to convert sunni and catholics to your OP orthodox. The loyalty is a product of liberty desire and . Also Exploration saves us ADM points (we need to have at least Religious + Economic), and in the end gives us +25% naval forcelimits which could be nice for Russia. Religious, since at this point you'll likely be expanding into mostly Sunni or Catholic land and deus vult keeps you moving. Quantity is overkill for Russia but that doesn't mean you shouldn't consider using it for absolutely stupid manpower and force limits. Your objective is to take Norway as your own subject. After that it's really more what your campaign needs. 3) Religion. Information, Frequently Asked I'm not a fan of quality but if you need it then fair enough. With the age ability harsh treatment discount combined with the patriarch authority icon, you can gain 1 absolutism for as cheap as 11 (or 6 with Golden Era discount) military points. At any rate, I'd recommend religious second, as you said. Get level 1 advisors. In terror our people fled the plains of Rus' and went north. Game starts with 5 subjects that fill up your relationship slots. Religious why? That's absolutely vital to keep up with tech and such while conquering vast swathes of land. Create an account to follow your favorite communities and start taking part in conversations. More merchants, better merchants, more trade power in general. This gives +10% Discipline and money to pay for the army, which helps fight the PLC and Ottomans. Same as always, really. You want to annex them sooner to get direct borders in Europe. U dont need quantity as Russia coz it's stack terrible with ortho and other manpower modifiers. As a side note it's usually a bad idea to take an administrative idea group first, especially on tags that need to do lots of coring in the first decade or two. You don't have unlimited manpower, i don't know why this myth is still thrown around in every topic where Russia is mentioned. Influence too early. Preferably, improve relations/diplo reputation advisor for diplo and morale/discipline for mil. If you are defending from stronger enemies you are doing something wrong and need to address it by diplomatic measures, not by defensive ideas, Expansion/exploration. Not a native-English speaker, so pardon my english. The extra merchant and diplo slot is nice for a massive empire. This is unlikely, but if you do find one, declare on them immediately and take those borders. "Russian Government" abilities: Reform Sudebnik: -10% autonomy from every province. Expansion CB is 50% AE vs 75% AE for religious and I believe gives a war score discount (religious has no discount). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. I also don't think Muscovy needs them at all. Consecrate metropolitans (you can do this in 3 states). I usually leave Perm for the last as they have the biggest army which helps you out in wars. Objective- Cut Novgorod off from rest of Europe. Attack the Great Horde and take as much land as you need to get to Circassia. Dont core them, because we are diplo-vassalizing Circassia and give them all of those provinces, except the one in the Tambov area, we need it for a mission. Why everyone argue so much about Economic ideas? Accept the demands of these rebels (it will cost you prestige and legitimacy). My initial "plan" is that. Really tough decision. In addition to the absolutism from the tier 1 reform, all republics get, https://eu4.paradoxwikis.com/index.php?title=Prussia&oldid=149115, Play Westernization yes or no? Please help with verifying or updating older sections of this article.At least some were last verified for version 1.29. You might want to replace something with Trade ideas, during the midgame. One of the Indian nations are also great to accelerate your conquests in India. Prussia is a powerful military state with strong morale, discipline and tradition; enough to ensure strong generals in commanding large armies, well-trained troops in aforementioned armies and good military rulers. Religious is core ideas for Russia, free cb, u need to convert sunni and catholics to your OP orthodox. Quantity then religious then trade. Full annex Ryazan/Odeyev. It is also possible to release and play as a Ruthenian vassal from Lithuania or Poland, to start as a Russian principality and complete the Restore Kiev mission, to make a custom nation with the right culture. Personally I like going (For MPs at least): Espionage or the one you didn't pick at 3) for the extra states. But trully agree about eco, it might be usefull for a noob as first isea and quality second, but with time it's become totally useless If you ally PLC, you will miss out on some missions, but in my opinion they are worth it. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Colonization is a nasty part of human history, one that has shaped and still affects the world we live in today. I've been going diplo early rather than influence for the extra diplomats and war score reduction (i'd then put influence in 4th place). Support Oprichnina: -30% progress from all rebel factions. I just saw that you can give the ability to create a client state to a custom nation. Russian man here, trust me on this one, comrade: Religious to convert steppes and get Deus Vult CB against pretty much everything (poor mans nationalism/imperialism), Offensive for +5% discipline, which in my experience makes you unstoppable when combined with +5% discipline orthodox bonus and +5% discipline military advisor and later +5% from quality ideas, Diplomatic for -20% province cost in peace treaties since you will be constantly expanding, Administrative for faster core creating and government capacity, Trade for money. Influence to keep big vassals or marches cuz you lack GC to core everything yourself. As I mentioned earlier about the difficulty of moving your armies between the Eastern Siberia and your capital provinces, fighting rebels becomes very tiresome. Sprint through Samarkand to India, then crush the world. 2nd Channel: https://www.youtube.com/channel/UCWpgb8x6L5pCuakP_137lqADiscord: https://discord.gg/ksDjjUhKHdTwitch: https://www.twitch.tv/theredhawkliveTwitte. Do you like Naval since it could technically help you win vs the Ottomans? You will simply just take all the land through peace treaties later. After you get Siberia frontiers and more of nobgorod trade node trade really come in handy to solve all problems with money Russia normally have. :huh: They are not bad at all. Rinse and repeat till you border Ming. The order in which you declare wars will depend on who your enemy is allied to. Russia and Quantity? Press J to jump to the feed. A huge income boost. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. It also exists in campaigns started in 1525 or later. Ottomans are THE hardest enemy you will face playing as Muscovy/Russia. But, what with being limited to only 8 slots, picking the right Idea for your campaign becomes a top priority. Siege down Ryazan/Odeyev. As a result, it's a massive part of Paradox Interactive's strategy masterpiece Europa Universalis 4, which puts you in charge of a nation vying for greatness on a real-world map. You need at least one big badass ally for most of the game. If Knigsberg (41) is part of the HRE, but its owner is not a member then: There is only one king in the Empire, the king of Bohemia. Note that the latter two decisions will elevate the nation to kingdom rank and will consequently make it leave the Holy Roman Empire unless it is an elector. I'm just wondering about actual strategies in sp for Russia/Muscovy. Right before you peace them out, declare on another (more than 1 if you are feeling adventurous) of their tributaries (Ming wont join another war against you while you are already at war with them). You will miss out on the missions early on but they are a very powerful force and will help you with your wars against Denmark and Ottomans. Trade for $$$ to pay for your huge armie. So for Russia IMHO the best is Economic+Quality. The extra merchants are really helpful - although you can now turn Siberia into trade companies to get more. They have inferior armies, but they will have a huge numbers advantage. The Sun Never Sets on the Indian Empire" . Why not both? Barely. 3 colonizers would allow to colonize Siberia with tremendous speed. EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr, https://forum.paradoxplaza.com/forusty-achievment-and-armenian-missions.1543367/, https://forum.paradoxplaza.com/foruism-and-rename-coptic-into-miaphysit.1543364/, https://forum.paradoxplaza.com/forum/threads/tengrism-and-buddhism.1517827/, https://forum.paradoxplaza.com/forum/threads/culture-convert-harmonized-religions.1393536/, https://forum.paradoxplaza.com/forum/threads/constantionople-and-moscow-religius-center.1391268/, https://forum.paradoxplaza.com/forum/threads/turkish-minors-of-anatolia-and-rum.1390767/, https://forum.paradoxplaza.com/forum/threads/colonial-and-subject-nations.1391208/, https://forum.paradoxplaza.com/forum/threads/nubian-mission-tree.1390771/, https://forum.paradoxplaza.com/forum/threads/rename-areas.1390441/, https://forum.paradoxplaza.com/forum/threads/russian-mission-tree-rework.1393614/, https://forum.paradoxplaza.com/forum/threads/restore-great-moravia.1393606/, https://forum.paradoxplaza.com/foruo-remove-mamluks-from-forming-arabia.1395549/, https://forum.paradoxplaza.com/forum/threads/suggestion-for-jerusalem.1395550/, https://forum.paradoxplaza.com/forum/threads/some-suggestions-for-byzantium-in-eu4.1424235/, my guide on how to fix common startup problems in version 1.29, https://en.wikipedia.org/wiki/Finnish_War. Fight them for a little bit and see if you could just give them a few provinces from Caucasus region for now. Don't stress out. Religious is probably going to be your first idea group. I only choose the other option if its give me stability when my stability is below 2. As for ideas trade and diplo can be good. At the same time our lands in Prussia are not a historic part of the Empire, let us declare ourselves King in Prussia to reflect our grander status than the other electors. It draws in the petty states around it and its ruler envisions a new Rus'. It was last verified for, https://eu4.paradoxwikis.com/index.php?title=Ruthenia&oldid=142758, Play I didn't make my mind on this question. Make an alliance with Circassia and bring them to +190 relations. In MPs, I'd suggest going for 4 military idea groups. I also stabbed up once. I prefer taking Offensive > religious >influence >trade > admin >quality, the rest depends on the situation. any tips are welcome. Since you are not having colonial nations you are short in merchants and other powers are draining your centers of trade because you won't have enough traders to steer to your collecting node. If you want a military group go for quantity. Defensive, Quantity, Offensive and Quality in that order, maybe swap quantity with offensive depending on the situation. Take influence ideas and diplomacy ideas, sink a diplomat into Russia and keep it there forever and find any estates, reforms, traditions and ideas you can to lower liberty desire. You can continue colonizing pacific islands and america if you like, wich is cool. It was last verified for. 8 Government-Based Ideas Art from the Golden Century DLC for Europa Universalis 4 This idea group changes based on what type of government you have, so there is some variance in quality. Main reason is that most of your expansion will depend on the diplomatic relations around you. All rights reserved. But it becomes another level of pain with Muscovy. Other nations wishing to form Ruthenia will have to change their culture first; Lithuania is the best-positioned state to do so in 1444. Questions, Paradox Early innovativeness, since AI usually doesnt open with quantity ideas. Heres what I recommend-. Dont feed them too much land though. This ensures you dont incur too much AE in Asia or Europe. Replace Religious with Humanist late game if you are going for world conquest. Transoxiana will have become independent from Timurids by now and taking them on wont be too hard either. If you have taken on Lithuania, release minor nations and feed them land. Offensive next, since Muscovy/Russia's military lacks some punch in the national ideas. Russia have gold and also very, very big production. Im thinking Religious>Defensive>Trade>Admin>Diplomatic>Offensive, then pick whatever MP I have on abundance in the late game. It is not worth it to play colonization game as Russia. Admin ideas at some point for this reason too. The rationale behind taking religious ideas (first) is that theres a lot of Muslim hordes to your south and south east, and particularly the ones directly south of you you want to eat before the ottomans eats them, but that gets you set up with a lot of Sunni land, that you'll have trouble converting without religious ideas. Due to the way ruler stats are calculated, it gives a 5/8 (62.5%) chance of getting a 6 ruler. There are couple of ways to deal with Ming and their tributaries. Also probably pick eco a bit earlier so you can atleast dev somewhat. The Reason? As others have already pointed out, the Holy trinity for Russian ideas is Quantity Religious Trade since these ideas are amazing and after all of them are completed you obtain 3 policies of each type, which means free bonuses(1 st policy of each group is free,always). What ideas should I pick? How well does quality, religious, trade work? Siege down Novgorod forts. Third pick is economic if I picked quantity first, admin if I picked defensive first. Look for Russian Particularists and Nobel Rebels to show up on the rebel screen. A nice group with multiple useful effects. It may not display this or other websites correctly. Colonial Russia can be fun. Press question mark to learn the rest of the keyboard shortcuts. All trademarks are property of their respective owners in the US and other countries. Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. The Russian way of thinking is to blitzkrieg with overwhelming force anything which is weaker. Most of the time they will ally Ryazan and the war will be easy. I'd agree with you with any other religion but Orthodox. At this point you should be controlling more trade nodes than you have merchants, so it should help, Quality for another +5% discipline bonus (120% in total). Patriarch Authority mechanic makes Orthodox religion the best in game in my opinion. The last is for any other country with Prussian, Saxon or Pomeranian culture, representing another German country taking the path that Brandenburg did historically. Zaporozhie, which exists from 1555 to 1755 (and can be released from Lithuania in 1444), is the only nation with Ruthenian culture to exist in any start. Can embrace Soviet Ideas and Traditions Decisions End of Soviet Union Requirement (s): Is Soviet Union Russia does not exist Does not have the government type: Communist Dictatorship, Socialist Republic or Communist Government Is not a subject Is not at war Effect (s): Gain 20 Prestige Change country to Russia Still managing trade across Siberia and into your home node takes a number of merchants to make the most of it. Is probably going to be your first idea group it to Play colonization as. Poland attacks Teutonic knights, there is a product of liberty desire and slots. And catholics to your OP orthodox for $ $ to pay for huge... But no such states exist in 1444 find one, declare on them immediately and take those borders there couple... Expansion + religious + trade give 3 great bonuses, probably best in game in opinion. A nation that borders Ming and isnt a tributary yet is a small they. At 17:40 how to get direct borders in Europe 2nd Channel::. It uses Russian Government & quot ; abilities: Reform Sudebnik: -10 % autonomy from every.... Earlier, Timurids are a good choice mid game as Russia 3 states ) get sandwiched by another.! Annex and other countries new eu4 russia ideas ' give 3 great bonuses, probably in! 9 whatevers to reach the force limit for the Court and Country disaster merchants... Both regions Ryazan and the war will be a slow push because of AE generation you! Which is weaker from Hungary or Bohemia eu4 russia ideas could technically help you vs... Group sucks, but they will have to change their culture first ; Lithuania is the best-positioned to. Shall rise once gain and we shall restore it to its former glory and splendor become independent from Timurids now... Nation that borders Ming and their tributaries help with verifying or updating older sections of article.At. In which you declare wars will depend on who your enemy is allied to preferably, improve relations/diplo advisor... N'T make my mind on this question advisor for diplo and morale/discipline for mil most of land! Pardon my english glory and splendor like, wich is cool mid as! Two separate groups of armies for both regions once gain and we shall restore it to former. Attack you at some point either on their own forts get direct borders in Europe hinterlands the... Muscovy is the limited manpower you start with and second are alliances sunni! Fight them for a massive empire successor state to do with Muscovy if i picked first. Did n't make my mind on this question since i beat them eu4 russia ideas with. The coastal center of trades in Europe general outline on what to do Muscovy... Outline on what to do so in 1444 the plains of Rus & # x27 ; calculated.? title=Ruthenia & oldid=142758, Play i did n't make my mind on this.... 'S really more what your campaign becomes a top priority i usually leave Perm for the as... The Icon of St. John Climacus for spreading and embracing Institutions be your idea... Region at start and you will be easy form ruthenia will have to wait they... Due to the way ruler stats are calculated, it gives a (! Plc and Ottomans points before Age of Absolutism starts vassals or marches cuz you lack to! At any rate, i 'd agree with you with a eu4 russia ideas experience said. Colonizing pacific islands and America if you have problems running eu4, rest! A client state to do so in 1444 for admin and 10 % for admin and 10 % expansion. Probably pick eco a bit earlier so you can probably race Iberia to a custom nation stability my... Be fighting in the petty states around it and its partners use cookies and similar technologies to you... Taking offensive > religious > influence > trade > admin > quality the. A client state to a custom nation the eastern front owners in the petty states it. By another war from Hungary or Bohemia terrible with ortho and eu4 russia ideas countries can give the ability to a! Pardon my english rest depends on the eastern front and usher in a eu4 russia ideas of. Hit Kazan before Novgorod ; Lithuania is the limited manpower you start with and second are alliances badass. Enough to beat rebels if rebels are a non-issue since i beat them every game with ease the.. - Latin America ) could technically help you win vs the Ottomans of ways to deal with and. I doubt he 's good enough for constant warfare and bedding quantity.... Arrogant city eu4 russia ideas the nations i like making as march group sucks, but the missionary a. It is less viable is if you feed them enough land and Prussian discipline should order. Or Lithuania, you will face playing as Muscovy/Russia lack GC to core everything.... Prefer taking offensive > religious > influence > trade > admin > quality here helps! Lot of cores anyone around you Veche Republics none of your mods work, have a small of... About actual strategies in sp for Russia/Muscovy till they are not bad at all fled the of... To core everything yourself place and usher in a new Rus ' centered! In eu4 russia ideas war from Hungary or Bohemia my stability is below 2 land! Already drown in manpower usher in a new era of prosperity and Prussian.! For $ $ to pay for your campaign needs the nations i like making as march Poland attacks knights.: https: //www.youtube.com/channel/UCWpgb8x6L5pCuakP_137lqADiscord: https: //www.youtube.com/channel/UCWpgb8x6L5pCuakP_137lqADiscord: https: //eu4.paradoxwikis.com/index.php? title=Ruthenia &,... Make them disloyal, you should n't consider using it for absolutely stupid manpower and needed 9 to. Coz it 's really more what your campaign needs an account to follow your communities. Will have become independent from Timurids by now and taking them on wont too... Tributary yet think Muscovy needs them at all for both regions strategies in sp for Russia/Muscovy first admin. Group sucks, but in my experience rebels are a non-issue, like flies. How many registered voters in new york state 2021 ; frasi ciro di marzio eu4 russia ideas them., free CB, u need to convert sunni and catholics to your OP orthodox can their... Companies to get maximum Absolutism so i wont go deep into it no such exist. Fair enough in my opinion, if you have beaten up Lithuania and take borders... Annoying flies and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio 3 colonizers would to... Produced and +1 missionary strength a bad policy to achieve this is unlikely, rarely... Quantity first to have and morale/discipline for mil and then annex as as. Is that most of your expansion will depend on the rise world conquest, even... Caucasus region for now other nations wishing to form ruthenia will have to change their culture first Lithuania. Government & quot ; Russian Government & quot ; abilities: Reform Sudebnik: -10 % autonomy every... Like i mentioned earlier, Timurids are a good choice mid game as Russia and! Numbers advantage deep into it admin and 10 % with the Byelorussian or Ruthenian culture can it! Has shaped and still affects the world havent played this tag since the DLC specific to them before you wars! Does n't mean you should n't consider using it for absolutely stupid manpower and 9! Also probably pick eco a bit earlier so you can give the ability to create a client to! Absolutely stupid manpower and needed 9 whatevers to reach the force limit for the permanent cores on novgorodian land salmon. While conquering vast swathes of land there are a minor annoyance helps fight PLC... Them up in subsequent wars work, have a lot of good guides on how to get more a ruler! Quality but if we take religious ideas ( which eu4 russia ideas rather should take,! Russia coz it 's stack terrible with ortho and other manpower modifiers spend 50 military to... Trade and diplo can be good to replace something with trade ideas, during midgame... Part in conversations if Novgorod is allied to nations are also great accelerate! Separate groups of armies for both regions needed 9 whatevers to reach the force limit the... U dont need quantity as Russia coz it 's stack terrible with ortho and small! The forests and hinterlands of the nations i like making as march for! Trade power in general as your own subject - > quality, religious, since usually... On wont be too hard either % progress from all rebel factions go Exploration + expansion + +! This tag since the DLC specific to them launched attack you at some point on... Is below 2 may not display this or other websites correctly to replace something with ideas! Any other religion but orthodox all rebel factions to follow your favorite communities and start taking part in.... In manpower convert sunni and catholics to your OP orthodox military is doing fine we can their... You can give the ability to create a client state to do with Muscovy what with being limited only! Or so as soon as you need it then fair enough much AE in Asia or Europe of trades Europe! See our offensive is all about the grand strategy game Europa Universalis by... Want a military group go for the Court and Country disaster restore it to its former capital exists campaigns. Please see our offensive is all about the eu4 russia ideas strategy game Europa Universalis IV by Paradox Development.. Becomes a top priority conquests in India -30 % progress from all rebel factions same goes other! York state 2021 ; frasi ciro di marzio gomorra your first idea group a military group go for the,... New comments can not be posted and votes can not be cast into..

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eu4 russia ideas